Tuesday, December 30, 2014

Demonstration video: final thoughts

In the previous video demonstration, I sat down with Laura and Kristian using modified decks of 18 cards.

I played with them on several occasions and felt it important to spice up the game using cards they have not seen yet. It was an interesting turn of events, since Kristian believed he could tell the order of cards.

Throughout the video he remained mostly observant. He was thinking back on former play tests to determine his best move. Since I changed out cards with some Kickstarter exclusives, he was unable to correctly predict what the next card would be.

The next demonstration is planned to have 9 cards per deck. It is possible to go lower, but not recommended. An Overseer could also include more then 18 cards, but that will have an effect on the game. At no point will duplicates of cards be used within a deck. Each event is just as likely to occur as others.

To potential Overseers:

4 types of cards exist within a game
Card effects may require that specific cards are included in a deck.
Card effects may work better with other card effects

Campaign Update:
20 days are left on the Kickstarter project
I have 1 backer now and feel great.
Even if I don't get backed fully, I will make every effort to bring this game to the market.
But would greatly appreciate comments and feedback.

Monday, December 29, 2014

New Demonstration Video up

New demonstration video is up on Kickstarter. Take a look at the project at:



or View the video below.


The video was created during a visit of some friends. I figured I would put up a demonstration of the game that was more viewer friendly.

The 3 decks in Maze of Ghosts share a special relationship with each other. There exists a soft 18 card limit, but the amount of and what cards are used depends on the Overseer.


Friday, December 26, 2014

Wednesday, December 24, 2014

New video up on kickstarter

 I created a video for the Kickstarter project that goes into details about playing the game. I also threw in some spooky music. Enjoy.



Monday, December 22, 2014

The Game Manual


These are 2 pages of the manual and written specifically for individuals to get an understanding how to play the standard game. It also includes how extra pieces that come with special versions of the game are used. Both the downloadable document and the rulebook will share a similar flow.

However, I plan on adding specific backers to the book as a greater form of gratitude. Everyone who gets the game will know that the product was pushed further thanks to the giving backers.

I must stress that the book may yet change more before the full release, but it is coming along and developing visually and structurally.  


Sunday, December 21, 2014

Update 001: Packaging

Just received 1 of two final designs. Aside from fixing the bleed of images and making the cards original files more friendly toward the printer of the manufacturer, I have added some touches to make them a little sharper.

On another note, I am currently editing the rulebook and test videos. Will have the test video or videos up by Monday. I also made some updates to my  Kickstarter to ensure it matches closely with the rules.
https://www.kickstarter.com/projects/207735851/maze-of-ghosts





Saturday, December 20, 2014

Kickstarter is now live

https://www.kickstarter.com/projects/207735851/maze-of-ghosts

Visit the link to get info on the game and back please.

The Purpose of roles

Maze of Ghosts makes use of a hard role and a soft role. Basically, 1 player is always considered an Overseer while the game is played. However, all other players can be considered a player or a survivor. It is more flexible then the Overseer role.

Roles were brought up during the beginning of the development. I wanted to separate players between the two roles, which provided a unique feel. An Overseer represents a being that is neither good nor evil. Survivors or other players represent themselves within the game.

The use of roles has opened up ties to a greater story that will be told through the release of future projects. This part of the tale focuses on beings known as Overseers. Overseers were granted a territory that exists between the realms of life and death. Their job is to observe the behavior of the deceased within a confined space.

This space is unique to each Overseer, but functions much like a massive and complex prison. This territory is built from fragments of reality. Buildings, rooms, and environments from the living world fuse together to form the prison. This prison is constantly undergoing development. The position of one area will often change, which creates a maze. At some points, people have been trapped in the territory of an Overseer.

When this occurs, the Overseer gets full reign over what to do with the people. Many Overseers see the intrusion as a possibility to perform more complex tests using the people lost in the maze. It is unknown why the Overseers seek to observe and document the interactions of ghostly beings.

The game is setup in a way that tells this tale. Think of each turn a player has. The Overseer will ask the player 1 question, a question the player will most likely ask themselves. After making a choice, the Overseer observes what will happen by reading the story text and effect text of a card.

The victory conditions of the game actually represent the Overseer. This specific Overseer liked to play games and decided to place a bet on how many survivors would die versus how many would escape. If survivors died, the overseer would get more ghosts to observe. However, it is not necessary to obtain more random ghosts. The gamble was merely for entertainment.