Some changes to make it feel closer to the theme of the game.
Friday, December 26, 2014
Wednesday, December 24, 2014
New video up on kickstarter
I created a video for the Kickstarter project that goes into details about playing the game. I also threw in some spooky music. Enjoy.
Monday, December 22, 2014
The Game Manual
These are 2 pages of the manual and written specifically for individuals to get an understanding how to play the standard game. It also includes how extra pieces that come with special versions of the game are used. Both the downloadable document and the rulebook will share a similar flow.However, I plan on adding specific backers to the book as a greater form of gratitude. Everyone who gets the game will know that the product was pushed further thanks to the giving backers.
I must stress that the book may yet change more before the full release, but it is coming along and developing visually and structurally.
Sunday, December 21, 2014
Update 001: Packaging
Just received 1 of two final designs. Aside from fixing the bleed of images and making the cards original files more friendly toward the printer of the manufacturer, I have added some touches to make them a little sharper.
On another note, I am currently editing the rulebook and test videos. Will have the test video or videos up by Monday. I also made some updates to my Kickstarter to ensure it matches closely with the rules.
https://www.kickstarter.com/projects/207735851/maze-of-ghosts
On another note, I am currently editing the rulebook and test videos. Will have the test video or videos up by Monday. I also made some updates to my Kickstarter to ensure it matches closely with the rules.
https://www.kickstarter.com/projects/207735851/maze-of-ghosts
Saturday, December 20, 2014
Kickstarter is now live
https://www.kickstarter.com/projects/207735851/maze-of-ghosts
Visit the link to get info on the game and back please.
Visit the link to get info on the game and back please.
The Purpose of roles
Maze of Ghosts makes use of a hard role and a soft role. Basically, 1 player
is always considered an Overseer while the game is played. However, all other
players can be considered a player or a survivor. It is more flexible then the
Overseer role.
Roles were brought up during the beginning of the development. I wanted to separate players between the two roles, which provided a unique feel. An Overseer represents a being that is neither good nor evil. Survivors or other players represent themselves within the game.
The use of roles has opened up ties to a greater story that will be told through the release of future projects. This part of the tale focuses on beings known as Overseers. Overseers were granted a territory that exists between the realms of life and death. Their job is to observe the behavior of the deceased within a confined space.
This space is unique to each Overseer, but functions much like a massive and complex prison. This territory is built from fragments of reality. Buildings, rooms, and environments from the living world fuse together to form the prison. This prison is constantly undergoing development. The position of one area will often change, which creates a maze. At some points, people have been trapped in the territory of an Overseer.
When this occurs, the Overseer gets full reign over what to do with the people. Many Overseers see the intrusion as a possibility to perform more complex tests using the people lost in the maze. It is unknown why the Overseers seek to observe and document the interactions of ghostly beings.
The game is setup in a way that tells this tale. Think of each turn a player has. The Overseer will ask the player 1 question, a question the player will most likely ask themselves. After making a choice, the Overseer observes what will happen by reading the story text and effect text of a card.
The victory conditions of the game actually represent the Overseer. This specific Overseer liked to play games and decided to place a bet on how many survivors would die versus how many would escape. If survivors died, the overseer would get more ghosts to observe. However, it is not necessary to obtain more random ghosts. The gamble was merely for entertainment.
Roles were brought up during the beginning of the development. I wanted to separate players between the two roles, which provided a unique feel. An Overseer represents a being that is neither good nor evil. Survivors or other players represent themselves within the game.
The use of roles has opened up ties to a greater story that will be told through the release of future projects. This part of the tale focuses on beings known as Overseers. Overseers were granted a territory that exists between the realms of life and death. Their job is to observe the behavior of the deceased within a confined space.
This space is unique to each Overseer, but functions much like a massive and complex prison. This territory is built from fragments of reality. Buildings, rooms, and environments from the living world fuse together to form the prison. This prison is constantly undergoing development. The position of one area will often change, which creates a maze. At some points, people have been trapped in the territory of an Overseer.
When this occurs, the Overseer gets full reign over what to do with the people. Many Overseers see the intrusion as a possibility to perform more complex tests using the people lost in the maze. It is unknown why the Overseers seek to observe and document the interactions of ghostly beings.
The game is setup in a way that tells this tale. Think of each turn a player has. The Overseer will ask the player 1 question, a question the player will most likely ask themselves. After making a choice, the Overseer observes what will happen by reading the story text and effect text of a card.
The victory conditions of the game actually represent the Overseer. This specific Overseer liked to play games and decided to place a bet on how many survivors would die versus how many would escape. If survivors died, the overseer would get more ghosts to observe. However, it is not necessary to obtain more random ghosts. The gamble was merely for entertainment.
Tuesday, December 16, 2014
Photos of the game
Game Pieces
Maze of Ghosts will consist of 54 playing cards split evenly between 3 decks. Below are images of the testing cards. The images are not representing the final quality of the game.
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